1 #ifndef _SPARC_PTRACE_H 2 #define _SPARC_PTRACE_H 3 4 /* I have not looked enough into how this should be done. Without playing 5 * lots of tricks to optimize I think we need to save the whole register 6 * window frame plus the floating-point registers. We'll see... 7 */ 8 9 /* this struct defines the way the registers are stored on the 10 stack during a system call. */ 11 12 struct pt_regs { 13 unsigned long ps; /* previous supervisor, same as alpha I believe */ 14 unsigned long pc; /* current and next program counter */ 15 unsigned long npc; 16 unsigned long sp; /* stack and frame pointer */ 17 unsigned long fp; 18 unsigned long psr; /* for condition codes */ 19 unsigned long nuwin; /* number of user windows */ 20 /* not sure yet whether all regs are necessary 21 * but this is how it is traditionally done on the sparc. 22 */ 23 unsigned long u_regs[24*16]; 24 unsigned long f_regs[64]; /* yuck yuck yuck */ 25 }; 26 27 #ifdef __KERNEL__ 28 #define user_mode(regs) (0x0) /* if previous supervisor is 0, came from user */ 29 extern void show_regs(struct pt_regs *); 30 #endif 31 32 #endif